Saturday, February 7, 2015

Nobberloch

Nobberloch


No. Enc: 3d10
Alignment: Chaotic Evil
Movement: 90’ (30’)
Armor Class: 8
Hit Dice: 1
Attacks: 1+special
Damage: 1d4+special
Save: F1
Morale: 12
Hoard Class: None
XP: 22

Nobberlochs are the servants of dark deities and tend to spawn in black caverns or pools of ruined water where such entities are worshipped. They appear as slimy, yellow-green bipedal humanoids with thin, lanky limbs and a bulbous stomach. Their heads are potato shaped with large, fish-like eyes and a mouth full of writhing worms that serve as a tongue. They cannot speak but can communicate with one another telepathically over a distance of 200’.

The stench of a nobberloch is so foul that anyone within 60’ must pass a saving throw vs. poison or begin vomiting, unable to take any actions or movement for one round. Once the save is made an individual can stomach the odor for the duration of their exposure to it.

In combat, nobberlochs attempt to grab their targets and bite with their wormy mouths. On a successful attack roll the sticky mucus on their hands allows them to latch on and make a second attack roll to land a bite. To break the grip of a nobberloch, the target must pass a Strength check on the following round after being grabbed.

The bite deals 1d4 points of damage and the target must pass a saving throw vs. poison or be infected with a nobberloch worm which will hatch from the throat of the victim in 1d4 turns. The birth of the worm deals 3d6 points of damage to its host.

A cure disease or remove curse will safely remove the worm. The only other way to destroy it is to pour salt on the wound. This action will cause 1d3 points of damage to the victim and has a 4-in-6 chance of killing the worm before it emerges.

Nobberlochs are able to use their webbed, mucus-coated hands and feet to help them climb any surface (90% skill). They do not carry weapons and do not care for treasure. Their only purpose and desire is to serve their dark masters. Anyone touched by a nobberloch will stink for 1d4+1 days. Normal clothes, armor, and items will have a permanent stench. The secretions of a nobberloch can be used to erode stone or corrode metal, though this is not an effective attack mode.

Nobberloch Worm

No. Enc: 1d4
Alignment: Chaotic Evil
Movement: 90’ (30’)
Armor Class: 5
Hit Dice: 5+2 (see below)
Attacks: 1+special
Damage: 1d8+special
Save: F5
Morale: 12
Hoard Class: None
XP: 860

The nobberloch worm is born from those infected by the nobberloch’s bite. This creature is 3’ long at birth and grows to 10’ within 1d6 rounds. It is very tough and has a slimy texture that makes it impossible to grip.

At birth the creature has 1+2 hit dice and gains 1 per round for 5 rounds.

The bite of a worm is poisonous and those who fail to save will take 1d4 ongoing damage (save ends) and be infected with another worm (see nobberloch description). This creature’s only purpose is to consume living flesh for the glory of the dark gods.

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